Artillery engine crew now trigger the projectile camera when their engine fires.
Improved first-person camera and projectile camera: time dilation effect is now relative to projectile speed.Fixed bug in tracking-camera caused by restricted camera behaviour activated by Legendary difficulty mode.Armies sharing the same deployment zone are no longer deployed on top of each other by default.Grass and scrub no longer gets in the way of the camera during pre-battle speeches.Updated pre-battle speeches to take greater advantage of available situational information.AI experience levels now fully derived from combat (the AI experience boosting mechanism has been removed). Per-unit-type threshold multiplier introduced that scales the thresholds to compensate for differences in the damage output of different unit types. Experience system revision: experience-level thresholds rebalanced to allow for faster overall level-progression.Fix to rare crash when placing mines in naval battles.Order to burn down a building now finishes if the building is destroyed by other means.In naval replays, some ships' flags were appearing in the wrong colours, now fixed.Fix for men staying at the bottom of the walls when they are attacked whilst climbing.Ship banners are now appearing correctly in replays.Fix for drop-in ambushes not starting if the player under ambush presses 'Start Battle' first.
#TOTAL WAR SHOGUN 2 BLACK SHIP FULL#
The DirectX11 pipeline supports Full screen multi-sampled anti-aliasing at 2x,4x & 8x resolutions.Support for MSAA 2x,4x,8x - Requires Shader Model 4.1 or Shader Model 5 support, not available on Shader Model 4.0.Advanced Shadows - The DirectX11 pipeline supports very high quality shadow maps, giving softer shadows with significantly less aliasing compared to DirectX 9.